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<channel>
	<title>Niklas Istenes</title>
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	<link>http://niklas.istenes.se</link>
	<description>Gaming, Java and other stuff...</description>
	<lastBuildDate>Fri, 10 Feb 2012 14:30:21 +0000</lastBuildDate>
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		<title>Highlighting node.js</title>
		<link>http://niklas.istenes.se/game-development/highlighting-node-js/</link>
		<comments>http://niklas.istenes.se/game-development/highlighting-node-js/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:56:05 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[node.js]]></category>
		<category><![CDATA[nowjs]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=226</guid>
		<description><![CDATA[Have you heard of node.js? Maybe you&#8217;ve seen it popping up on your twitter, google+ or facebook feed. I first heard about it from a friend who was using it in a new commercial project. When he told me about it I was might confused at first. Instinctively I thought that it was another js [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emotiv dev kit &#8211; Unboxing</title>
		<link>http://niklas.istenes.se/hardware/emotiv-dev-kit-unboxing/</link>
		<comments>http://niklas.istenes.se/hardware/emotiv-dev-kit-unboxing/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 15:18:59 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Emotiv]]></category>
		<category><![CDATA[Epoc]]></category>
		<category><![CDATA[mind controll]]></category>
		<category><![CDATA[unboxing]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=181</guid>
		<description><![CDATA[Got my Emotiv dev kit! Here are some pics: The box that contains the artifact to unlock your mind. Behold! Every item in the box fits perfectly, easy to unpack an pack down. The USB dongle for connecting to the EPOC headset. 16 Felt sensors in their hydrator pack. All these sensors need to be [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emotiv Dev kit ordered!</title>
		<link>http://niklas.istenes.se/game-development/emotiv-dev-kit-ordered/</link>
		<comments>http://niklas.istenes.se/game-development/emotiv-dev-kit-ordered/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 16:18:59 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Brainwaves]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[Emotiv]]></category>
		<category><![CDATA[Epoc]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mind]]></category>
		<category><![CDATA[Neuroheadset]]></category>
		<category><![CDATA[The Future]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=172</guid>
		<description><![CDATA[I recently ordered a dev kit from Emotiv and just found out that it will be here this Friday! So what is this Emotiv stuff? Emotiv is the company behind the EPOC neuroheadset, a wireless headset that reads neuro-signals basically. I won&#8217;t get into what a neuron is but if you want to read more [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/game-development/emotiv-dev-kit-ordered/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic Ubunut in 11.10</title>
		<link>http://niklas.istenes.se/stickies/classic-ubunut-in-11-10/</link>
		<comments>http://niklas.istenes.se/stickies/classic-ubunut-in-11-10/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 11:24:39 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Stickies]]></category>
		<category><![CDATA[11.10]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[gnome 2]]></category>
		<category><![CDATA[login]]></category>
		<category><![CDATA[remove]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=166</guid>
		<description><![CDATA[This one goes to the stickies. Simple get the gnome-panel package and you should be fine. sudo apt-get install gnome-panel Now go to the login screen settings and change the default session to Ubunut Classic. Done.]]></description>
		<wfw:commentRss>http://niklas.istenes.se/stickies/classic-ubunut-in-11-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raspberry Pi &#8211; Yum Yum!</title>
		<link>http://niklas.istenes.se/linux/raspberry-pi-yum-yum/</link>
		<comments>http://niklas.istenes.se/linux/raspberry-pi-yum-yum/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 12:02:02 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[Awesome]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[Debian]]></category>
		<category><![CDATA[Pico-ITX]]></category>
		<category><![CDATA[Raspberry Pi]]></category>
		<category><![CDATA[tiny]]></category>
		<category><![CDATA[What is Raspberry Pi?]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=137</guid>
		<description><![CDATA[I&#8217;ve hear rumors that this little baby will be released November\December this year! I will most definitively get me one of those for experimenting, especially for gaming, see the sprite and graphics tech demo below. UPDATE: I got a tweet from Raspberry Pi yesterday saying that they are still on track for releasing it this [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/linux/raspberry-pi-yum-yum/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Set JAVA_HOME and JDK_HOME in Ubuntu 11</title>
		<link>http://niklas.istenes.se/java/set-java_home-and-jdk_home-in-ubuntu-11/</link>
		<comments>http://niklas.istenes.se/java/set-java_home-and-jdk_home-in-ubuntu-11/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 09:51:55 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Stickies]]></category>
		<category><![CDATA[.bashrc]]></category>
		<category><![CDATA[.bash_properties]]></category>
		<category><![CDATA[environment variables]]></category>
		<category><![CDATA[JAVA_HOME]]></category>
		<category><![CDATA[JDK_HOME]]></category>
		<category><![CDATA[Ubuntu 11]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=131</guid>
		<description><![CDATA[Setting up the environment variables JAVA_HOME and JDK_HOME is easy, just type this into the terminal: export JAVA_HOME=/usr/lib/jvm/&#60;platform_name&#62; export JDK_HOME=/usr/lib/jvm/&#60;platform_name&#62; Note: No trailing slash and point to the root of the platform, not /bin. And no &#8221;quot&#8221; chars. This works great until you reboot or re-login. You may know that you can add these two [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/java/set-java_home-and-jdk_home-in-ubuntu-11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retrieve deleted files from a Subversion repository</title>
		<link>http://niklas.istenes.se/stickies/retrieve-deleted-files-from-a-subversion-repository/</link>
		<comments>http://niklas.istenes.se/stickies/retrieve-deleted-files-from-a-subversion-repository/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 15:30:50 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Stickies]]></category>
		<category><![CDATA[Log]]></category>
		<category><![CDATA[Revert]]></category>
		<category><![CDATA[SVN]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=123</guid>
		<description><![CDATA[Easy as pie with a GUI (like tortoise or rapidSVN), but sometimes you don&#8217;t want a GUI (for numerous reasons). I struggled with this for a while and found a solution. My biggest issue was to find the actual revision --limit was my savior. It may not be the best but worked great for my [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/stickies/retrieve-deleted-files-from-a-subversion-repository/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Category, Stickies!</title>
		<link>http://niklas.istenes.se/stickies/new-category-stickies/</link>
		<comments>http://niklas.istenes.se/stickies/new-category-stickies/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 15:03:16 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Stickies]]></category>
		<category><![CDATA[Memo]]></category>
		<category><![CDATA[Post it]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=120</guid>
		<description><![CDATA[When I&#8217;m coding, or actually whatever I&#8217;m doing at work, I tend to forget common things. By things, I mean commands, code library names, processes, code snippets, environments, softwares etc. I used to have a notepad with this common stuff in case I forgot them. But now I&#8217;ve lost that notepad&#8230; Can&#8217;t find it&#8230; But [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/stickies/new-category-stickies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basic Arrays and ArrayLists in Java</title>
		<link>http://niklas.istenes.se/java/arrays-and-arraylists-in-java/</link>
		<comments>http://niklas.istenes.se/java/arrays-and-arraylists-in-java/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 08:12:00 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Stickies]]></category>
		<category><![CDATA[Array]]></category>
		<category><![CDATA[ArrayList]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=95</guid>
		<description><![CDATA[A common thing I&#8217;ve noticed is that people that begin to code java (or any other language supporting ArrayLists) can not see the differences and uses ArrayLists before traditional Arrays. So here is a quick description of both and when to use them. Array An array has fixed length which is set when it is [...]]]></description>
		<wfw:commentRss>http://niklas.istenes.se/java/arrays-and-arraylists-in-java/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Easy performance in platform games (Collision Detection)</title>
		<link>http://niklas.istenes.se/game-development/performance-in-platform-games-collision-detection/</link>
		<comments>http://niklas.istenes.se/game-development/performance-in-platform-games-collision-detection/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 15:48:14 +0000</pubDate>
		<dc:creator>istenes</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Ai-Ushi]]></category>
		<category><![CDATA[Bounding Box]]></category>
		<category><![CDATA[Cow Dash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Optimize]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://niklas.istenes.se/?p=79</guid>
		<description><![CDATA[I think we all know that when it comes to (real-time) gaming we want our game to run as smooth as possible and in my case on as many Android devices as possible. In my current game project for Android I start by creating the game for java desktop before porting it to the device. [...]]]></description>
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		<slash:comments>0</slash:comments>
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